Description
As part of a two-student team, I created a Teddy-Zombie survival game using Unity within a four-month timeframe. My responsibilities for the project included working on the AI, 3D asset modeling and texturing using Blender, fire control, enemy spawner, and wave system. This project provided me with valuable hands-on experience in Unity game development and project management, which I believe will come in handy in my future ventures.
Videos
Full gameplay
Blender animations
How waves are managed
Videos filmed for the Nacht Der Teddybären project